The ramblings of Minecraft addict VladTubaka

Simple Redstone Device: Automating Item Transfer with Minecarts

This is a minecart-based furnace array. It uses Redstone powered automatic loading and unloading systems that I’ll show you in this post.

While many mods add item transfer mechanics into the game (pipes, tubes, conduits, conveyor belts, etc.), vanilla Minecraft actually has had item transfer systems built in for a long time in the form of minecarts. Back in the day (classic Tekkit and some time afterwards), if people used minecarts to transfer items it was pretty much only via additions provided with the Railcraft mod. With the MC 1.5 Redstone update, all of a sudden it became possible to load items into and out of minecarts automatically using hoppers and comparators. Today, I want to cover two simple Redstone devices that you can use to unload and load minecarts automatically. Continue reading


How to Make a Drown-Style Mob Grinder

A nice peaceful place to fish and listen to the sweet sounds of drowning Zombies.

While not the most popular of Mob Grinders (for good reason – they don’t kill Witches), I have always been rather partial to the kind of Grinder that drowns my victims. I don’t know exactly why. Maybe it’s just that I take a perverse pleasure in listening to sufferings of Zombies, Skeletons, and Creepers as they slowly succumb to suffocation. Hm … hm … hm mwa ha ha HAHAHAHA! Uh. Ahem. Continue reading

Simple Redstone Device: The 100% Efficient Furnace

A complicated Redstone system for the unreasonably parsimonious.

Are you the kind of Minecraft player who won’t cook anything in a furnace until you have eight items (because that’s how many items a piece of coal or charcoal can cook – of course you would already know this if you are such a Minecraft player)? I am. I know it’s silly, because there’s more than enough coal in any Minecraft world, especially in a single player world. And IF I should ever run short, I can always cook up some charcoal. There’s no real reason to be the kind of player who demands 100% efficiency from my coal supply.

BUT such a player I am, nevertheless. I am also the kind of Minecraft player who isn’t satisfied with a process being easy and manual if I can make it complicated and automatic. So I have come up with a way to have a furnace cook items in batches of eight automatically using a (relatively) simple Redstone device that I call the 100% Efficient Furnace. First, I’ll explain how it works in detail, then I’ll show you how to build one from the ground up. Continue reading

A Medieval Smithy

I’m spending quite a lot of time right now developing a nearby NPC village. Since I’ve been trying to replicate rural European styles in the buildings on my main base, leaning towards late medieval and early modern period designs, I decided to expand this NPC village into a bustling late medieval town one might have seen in Elizabethan England. Wanting the buildings I build to be functional at least in role-playing, the first building is a blacksmith’s shop and home. Continue reading

The Groundskeeper’s Cottage

A small British cottage. It’s almost like Kinkade in Minecraft!

This week, I want to show off a small cottage I’ve built near my medieval British barn. Continuing my attempts to focus on provincial British and European architectural styles, this cottage is inspired by small houses I saw throughout rural Scotland during my time there. Continue reading

A Medieval British Barn

A new barn in a completely different style – 14th and 15th century English.

I know Minecraft agriculture and animal husbandry don’t technically need a barn, but I just don’t feel like I’m doing it right without one. In my most recent vanilla game (the one in which I built the Dutch Windmill), a couple of weeks ago I got to the point where I could think of no building project more pressing than a barn. Continue reading

A Dutch Windmill and a Footbridge

A not-so-simple Dutch-style Windmill, using a limited palette.

I really like it when I can combine function with aesthetics. That’s one reason I like mods, especially ones like Rotarycraft and Immersive Engineering that go to great lengths to simulate real life technology and mechanics. With mods like these, you can make a turbine that looks like a turbine and actually does something.

Sometimes, though, the limited realism of Minecraft (especially vanilla Minecraft) makes it so that either function or aesthetics have to give way. One the one hand, you can make a purely functional piece of Redstone automation, like my Automatic Chicken Farm, which bears no resemblance whatsoever in look or function to real chicken farms. Other times you make something that resembles a real life structure for purely aesthetic reasons. My Water Wheel is a good example.

This project is another example of the latter category: a Dutch-style Windmill. Its turbine doesn’t turn, and no millstone processes wheat into flour at the bottom, but darned if it don’t look spiffy. Continue reading

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