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The ramblings of Minecraft addict VladTubaka

Category Archives: Computer Craft

Last post I talked about how I rapidly breed and unethically slaughter hundreds of sheep and cows using magic and computers. This post should be a little less offensive … at least once I get past the chickens.

These chickens are actually very happy. Really.

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There are lots of ways to automate the breeding and slaughtering of animals in Minecraft. I tend to like using a ComputerCraft Turtle and a Thaumcraft Brain-in-a-Jar on the slaughtering end of things for two reasons: 1) I can turn it off easily, and 2) unlike vanilla slaughtering methods, this method preserves the experience orbs that drop from the disemboweled bellies of my unfortunate, definitely-not-free-range animals. I know the Ars Magica 2 Sigil of Butchery drops the experience orbs, as well, as do Thaumcraft golems (I’m pretty certain), but I like ComputerCraft for this job. But prior to the slaughtering process there is a wide variety of ways to accomplish the other tasks involved in an automated breeding/slaughtering system (i.e. breeding, separating out the babies from the breeding stock or separating out the adults for a slaughtering stock, collecting drops). In a past build I created a ridiculously efficient cow farm that used Railcraft for everything except the slaughtering that filled up Factorization barrels with leather and beef in a surprisingly short period of time. In subsequent games, however, I’ve tried to find a less OP balance that I can leave on all the time and that will produce what I need and maybe a tad more. What I’ve put together in my Magriculture game with my wife, at least for cow and sheep slaughtering, is very close to achieving that balance.

Breeding and slaughtering pens for cows and sheep. The shape of the building is not strictly required. This is just the way I built it (using Biomes O’Plenty Pine planks and Extra Utilities thickened glass).

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I like to make myself laugh. Of course, I suppose this implies something kind of pathetic, namely that I like to laugh at my own jokes. Be that as it may, in the highly personalized world of a single-player Minecraft survival game there are lots of opportunities for me to do things for no other reason than that it pleases me. Most of my builds are driven by two complementary concerns: function and form. I don’t tend to spend time on something unless I think it will have a function, maybe not now, but conceivably in the future, at least. But if I’m going to spend time on something functional, I want it to be aesthetically pleasing or personalized in some way. I can’t stand having a bunch of perfectly built but ugly Redstone systems strewn about my survival world. That’s what a creative-mode test world is for. Nor am I satisfied simply replicating a build I see on YouTube. Where’s the fun in that? No. Everything I do takes what I see and puts my own personal stamp on it, a stamp that often betrays my version of a wry sense of humor. Continue reading



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