So last post I showed you a basic outline, constructed entirely of stone brick, of what was to become a petrified dragon skull and the entrance to my Evil Nether Castle. I didn’t get a ton of work done on that larger project this week, but I did get the skull about 90% done. And here are the pics to prove it. Continue reading
When the busy-ness of life calls, I must answer. And when I get three new video games for Christmas, I must play them. So all in all, there hasn’t been the usual Minecraft time on my schedule. But I did lay out the start of a build that, I think, is pretty cool. And it involves a gigantic petrified dragon skull. Continue reading
Even though the extended version of the End (that includes Outer Islands and End Cities and Ships and stuff) has been in the game for a little while, now, up until recently I had never visited it. I wasn’t playing a lot of Minecraft when it was introduced, and in my current game I have been more interested in exploring the various mods I have installed.
But my curiosity finally got the better of me, and I decided to go exploring. I’ll probably be spending a good deal of time in the End for the foreseeable future, so I decided that I wanted a fast way to get not only to the End but to the Outer Islands without traveling 1500 blocks in the Overworld (or about 200 blocks in the Nether) to get to the End Portal, then using an ender pearl or two every time to make it through the End Gateway. Continue reading
I recently added Immersive Engineering to the list of mods I’m playing with in my current game. I’ve played a little with it before, and gaaawwww-lee is it a cool mod! As a tech mod, it has some basic functions in common with other big tech mods like Industrial Craft, Thermal Expansion, Rotarycraft, Mekanism, and Ender IO. But in its GUI-less multiblock approach and its overall aesthetic, it is completely unlike any other tech mod out there. Continue reading