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The ramblings of Minecraft addict VladTubaka

Author Archives: Kerry Lee

Tea trees, from which you get tea leaves, from which you get tea.

Browsing through the most recent mods for MC 1.11.2 on curse.com, I came across a fun little mod by elucent (who is involved in quite a number of mods). It’s called “Simply Tea!”, and an apt name that is, too. It adds … wait for it … tea to the game. Yes, it’s simple, hence the name of the mod. But what makes this mod interesting is the detail that goes into producing a cup of tea. Continue reading

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I’ve been a little tardy in posting anything this week on Minecraft. The reason is simple: I haven’t been playing much Minecraft recently. Don’t worry. I’ll get back to it, but I needed a little break.

At first that break took the form of a Civilization 5 marathon (Make India Great Again!), winning by a culture victory (first time for that, actually). But the thing about Civilization in any form is that once I finish a game I find myself unmotivated to play it again for a little while. I have Rimworld (which is an awesome game – you should definitely check it out), but I just didn’t feel like playing it. What I really wanted to play was an Elder Scrolls game, specifically Morrowind (the original, not not the TES Online expansion). Continue reading


How quickly can Minecraft move items from one chest to another? Faster than I realized.

Prior to Minecraft 1.5, item transfer was difficult and incomplete without using mods like BuildCraft, RedPower, or Thermal Expansion. You could use minecarts to get items from point A to point B, but you had no way to transfer items from one inventory to another, meaning items had to remain in the minecart until you moved them manually into a nearby chest (unless, again, you used a mod – specifically RailCraft). The same was true of water canals: you could move items from, say, a mob grinder to a place inside your base, but you couldn’t deposit said items within a chest. Continue reading


You know, I’ve never really spent a whole lot of time on Minecraft’s minecarts until pretty recently. It always seemed more effort than it was worth, particularly when I started using mods (which happened within a couple of months of my introduction to Minecraft). Classic Technic/Tekkit included Railcraft, but … I dunno … I just never really got the vision of the mod as a whole, even though I tended (early on) to include it in my own personal modpacks.

But recently (as you may have noticed), I’ve returned to the joy of just plain old vanilla Minecraft (albeit, the newest versions of it). And as I’ve explored the way the base game is constructed more thoroughly, particularly in the realm of automation and Redstone mechanics, what I’ve seen is that minecarts are actually a tremendously fun feature of the game with tremendous potential for automating processes other than “take-stuff-from-here-to-there-repeatedly”. Continue reading


The bottom light means there are less than 14 items in the lower chest, the middle light means there are exactly 14 items in the chest, and the top light means there is something in an overflow hopper.

Several months ago, I came across a thread on minecraftforum.net where a player was trying to design a system that would detect if there were 14 and exactly 14 items in an inventory. In other words, he wanted one output or signal if the inventory had less than 14, a different signal if it had exactly 14, and yet another signal if it had more than 14. It is this three signal aspect that made the problem a tricky one to solve. Continue reading


Today we look at a more advanced, versatile, and intelligent minecart loading system.

Last post I talked about two simple Redstone devices that you can use to automatically load and unload minecarts if you want to use minecarts as an item transferral system. I briefly mentioned some of the limitations of the falling edge circuit as a loading system. In short, a simple falling edge circuit just isn’t smart enough to provide the versatility you might need if, say, you want to just dump a whole bunch of stuff into a chest and let the minecart system figure out how to get all those items from point A to point B. Today, I want to show you a more advanced loading and transferral system that works really well, never gets clogged, and actually gets a little faster and more efficient the more items you load into it. Continue reading


This is a minecart-based furnace array. It uses Redstone powered automatic loading and unloading systems that I’ll show you in this post.

While many mods add item transfer mechanics into the game (pipes, tubes, conduits, conveyor belts, etc.), vanilla Minecraft actually has had item transfer systems built in for a long time in the form of minecarts. Back in the day (classic Tekkit and some time afterwards), if people used minecarts to transfer items it was pretty much only via additions provided with the Railcraft mod. With the MC 1.5 Redstone update, all of a sudden it became possible to load items into and out of minecarts automatically using hoppers and comparators. Today, I want to cover two simple Redstone devices that you can use to unload and load minecarts automatically. Continue reading



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