I’m spending quite a lot of time right now developing a nearby NPC village. Since I’ve been trying to replicate rural European styles in the buildings on my main base, leaning towards late medieval and early modern period designs, I decided to expand this NPC village into a bustling late medieval town one might have seen in Elizabethan England. Wanting the buildings I build to be functional at least in role-playing, the first building is a blacksmith’s shop and home.

I want to acknowledge up front that I have borrowed heavily from a design I found (via Pinterest) on minecraftforum.net. Check it out here. In particular, you will see under the screenshots for “Brizopolis” a single picture of a Blacksmith shop. I used this brilliant design a both for its basic floor plan and as stylistic starting point, but I have made some changes, especially to the roof and to the materials. The creators of this original design were using a texture/resource pack that is either “John Smith” or one of the many that are derived from it. I am primarily interested in using the default textures (or “Faithful 32x”), so some of my choice of materials is dictated by what looks good in default (which isn’t always the same as in “John Smith”). Also, the interior I had to make up entirely myself, since there are no screenshots on the forum thread detailing how they worked out the blacksmith building’s interior.

All the materials I use in this build can be seen here: oak logs, oak planks, spruce planks, dark oak planks, gravel, cobblestone, stone brick, glass, and … white concrete (for a more convincing half-timber construction)!

One of the major stylistic changes I made was replacing cobblestone as the primary filling material between the timber frames with a block that has only recently come available in the 1.12 snapshots – white concrete. With white concrete, I am now at last able to emulate European and British half-timber construction in a way that is mostly satisfying to me (not having to use white wool or the rather pinkish white stained hardened clay).

The building occupies a 13×13 area on the ground. The upper level extends out one block, and the roofing overhangs the upper level (meaning the building overhangs the road, slightly). The building consists of a blacksmith’s work area occupying one corner and a shop and living quarters occupying making an L-shape on the other three corners.

The blacksmith’s work area, with a forge and anvil. I borrowed this design pretty much exactly from the “Tales of Aeacus” thread.

The first floor is dedicated to a shop and a small storage area. The second floor consists of three small bedrooms. A staircase occupies the interior of the quarter behind the blacksmith’s forge.

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The roof is one place where I made a substantial change to the “Tales of Aeacus” design. Like the original, I used cobblestone stairs and slabs (lined underneath with dark oak stairs and slabs), but I changed the slightly hipped, relatively flat original for a pair of intersecting vaults. I also flattened the chimey and used cobblestone wall pieces for the smoke stacks. Again to emulate smoke clouds I have used white and light gray wool. It is really surprising how convincing the effect is and how much the effect contributes to my feeling of satisfaction with this build.

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I am indebted to the builders of Brizopolis for some very cool stylistic touches. I am also happier than I can express that we finally have a solid white, texture-less block in white concrete. Future buildings in this village will continue to make use of this half-timber architectural style.

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